Virtual Football as a Tool for Social Inclusion

Virtual Football as a Tool for Social Inclusion
2 Minutes of Reading
Monday 29 January 2024, 22:01
Inclusion, integration, sociability, unique opportunities and new perspectives of online gaming. These are the aspects discussed in the morning in the talk of the FIGC-National Amateur League entitled 'Virtual football as a tool for social inclusion', which took place at the Teatro Studio Brogna of the Auditorium Parco della Musica 'Ennio Morricone' in Rome, where the sixth edition of the Rome Video Game Lab, the festival dedicated to video games, is scheduled. An event that has attracted the attention of thousands of young enthusiasts and represents an important moment of aggregation and dialogue between the world of digital entertainment and the cultural one. The talk was attended by Santino Lo Presti (President of the LND eSports Commission), Giovanni Zannola (Councillor of the Rome Capital Assembly - Psychologist and lecturer at Unicusano), Giampaolo Nicolasi (Head of the Community Incontro Onlus structure), Giovanni Sacripante (Director of the Paralympic & Experimental Division of the FIGC), Luigi Botti (FIGC Revenue Area - Sales Licensing, Merchandising & eSports), Marco Vigelini (founder of Maker Camp) and Luigi Caputo (President of OIES - Italian Esports Observatory) and Aldo Grauso (Coordinator of the Technical Table on Bullying and Cyberbullying of Rome Capital and Advisory Board of the LND) The latter during his speech stressed: 'Projects like that of the ESport Department of the LND are functional to the growth of boys, they act as a filter to educate on digital - otherwise it would be chaos for these generations - exactly as we are planning with the schools of Rome in synergy with the Ministry of Education of Merit regarding aspects of emotional education'.
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